Fields of Application

Learning and Education

Digital skills will become a core competence for the working world in the future. The path to this begins in school education and leads through academic and vocational education and training to lifelong learning. AI and innovative software technologies have the potential to improve educational and work processes in the digitalized and networked world. Be it the interaction of man and machine, the processing of knowledge from different sources or the individual adaptation of learning processes.

In interdisciplinary laboratories, the DFKI develops new technologies and methods to support training, qualification, teaching and learning processes in the relevant educational areas. This is done in cooperation with partners from teaching, research and science, schools, the digital and education economy as well as with spin-offs, EdTec start-ups and young e-learning companies.

News

Der KI-Campus ist ein Angebot an alle, die sich für Künstliche Intelligenz interessieren. Hier finden Studierende, Berufstätige und andere lebenslang…

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The image shows 12 tiles against a blue background. In the tiles are images of the eleven lecturers of the AI Campus course and the logo of the Federal Ministry of Education and Research. The speakers are laughing into the camera. On the left above the tiles is the logo of the KI Campus and on the far right the logo of the DFKI. In the middle is the title of the course: AI and Leadership.

After the successful start of the 6-week online course: "AI & Leadership I" on AI Campus, the full course with a duration of 15 weeks will begin on…

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In recruiting procedures, conventional publication-based metrics often do not do justice to the complexity required to select suitable candidates in…

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Projects

Mental Health promotion of cobot Workers in Industry 4.0

MindBot aims at identifying methods and implementing solutions for promoting good mental health in the emerging industry 4.0 within the specific context of manufacturing small and medium-sized…

CLEVER - Lehren und Lernen mit digitalen Medien - Entwicklung kompetenzorientierter Inhalte auf Basis einer cloudbasierten Software-Lösung

Die digitale Zukunft des Lernens - Was wie ein Traum klingt, soll jetzt Realität werden: Mit einer zu entwickelnden Software sollen sich zukünftig Lerninhalte für Schulen und Unternehmen automatisch…

AI Campus – The Learning Platform for Artificial Intelligence

At the center of the three-year project is the prototypical development of a digital learning platform specializing in the field of artificial intelligence. This platform is particularly designed for…

Intelligent, adaptive assistance services based on smart meters and building automation data

SUITE tests concepts of machine learning and multi-agent technology in Smart Home.

On the basis of smart meter data, intelligent audio systems, selected smart home sensors and building automation…

Infusing skills in Augmented Reality for geographical information management in the utility sector

ARinfuse is an European project funded under Erasmus+, the EU's programme to support education, training, youth and sport in Europe.

The objective of ARinfuse is to support individuals in acquiring…

Gelingensbedingungen und Grundsatzfragen von Augmented Reality in experimentellen Lehr-Lernszenarien

In Augmented Reality the real world is extended by additional information. Already common areas of application are navigation or the transmission of sports events such as football or ski jumping.…

AI.EDU Research Lab

Although there has been relatively little research on artificial intelligence in higher education so far, the possibility raises high expectations for improvements in teaching and learning quality. In…

Emotional mobile avatar as coaching assistant in psychological support

The aim of the EmmA project is to develop a mobile assistance system that can be used to assess the risk of psychological stress at the workplace and to reintegrate employees after a mental illness.…

Context-Adaptations for E-Learning Platforms by Analyzing the User‘s Cognitive State

E-learning platforms allow users to learn at their own pace and at any time and any place. The constant availability of mobile internet and the ubiquitous availability of smartphones nowadays even…

Virtual Reality to Improve the User Experience in the Exploration of Process Models through Haptic Feedback

German Research Center for Artificial Intelligence
Deutsches Forschungszentrum für Künstliche Intelligenz