Skip to main content Skip to main navigation
Frau mit VR Glasses© Adobe Stock

Cognitive Assistants

Publications

Page 3 of 5.

  1. Pascal Lessel; Maximilian Altmeyer; Nicolas Brauner

    Crowdjump: Investigating A Player-Driven Platform Game

    In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium On Computer-Human Interaction in Play (CHI …

  2. Maximilian Altmeyer; Pascal Lessel; Antonio Krüger

    Investigating Gamification for Seniors Aged 75+

    In: Proceedings of the Designing Interactive Systems Conference 2018. ACM Designing Interactive Systems (DIS-2018), June 9-13, Hong Kong, Hong Kong, …

  3. Maximilian Altmeyer; Seyedmostafa Hosseini; Pascal Lessel; Antonio Krüger

    SilverCycling: Evaluating Persuasive Strategies to Promote Physical Activity among Older Adults

    In: Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems. ACM Designing Interactive Systems (DIS-2018), June …

  4. Pascal Lessel; Maximilian Altmeyer; Antonio Krüger

    Users As Game Designers: Analyzing Gamification Concepts in A "Bottom-up" Scenario

    In: Proceedings of the 22nd International Academic Mindtrek Conference. Academic MindTrek Conference (MindTrek-2018), October 10-11, Tampere, Finland, …

  5. Pascal Lessel; Maximilian Altmeyer; Antonio Krüger

    Viewers' Perception of Elements Used in Game Live-Streams

    In: Proceedings of the 22nd International Academic Mindtrek Conference. Academic MindTrek Conference (MindTrek-2018), October 10-11, Tampere, Finland, …

  6. Maximilian Altmeyer; Pascal Lessel; Tobias Sander; Antonio Krüger

    Extending a Gamified Mobile App with a Public Display to Encourage Walking

    In: Proceedings of the 22nd International Academic Mindtrek Conference. Academic MindTrek Conference (MindTrek-2018), October 10-11, Tampere, Finland, …

  7. Maximilian Altmeyer; Pascal Lessel

    The Importance of Social Relations for Well-Being Change in Old Age - Do Game Preferences Change As Well?

    Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing. Amsterdam, The Netherlands, October 15, 2017, 10/2017.

  8. Pascal Lessel; Alexander Vielhauer; Antonio Krüger

    Expanding Video Game Live-Streams with Enhanced Communication Channels: A Case Study

    In: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. ACM International Conference on Human Factors in Computing Systems …

  9. Let's Play My Way: Investigating Audience Influence in User-Generated Gaming Live-Streams

    In: Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video. International Conference on Interactive …

  10. Pascal Lessel; Maximilian Altmeyer; Marc Müller; Christian Wolff; Antonio Krüger

    Measuring the Effect of "Bottom-up" Gamification in a Microtask Setting

    In: Proceedings of the 21st International Academic Mindtrek Conference. Academic MindTrek Conference (MindTrek-17), 21st, September 20-21, Tampere, …

Contact

Secretary:
Gundula Kleiner
Phone: +49 681 85775 5290

Iris Lambrecht
Phone: +49 681 85775 5006

Team Assistant:
Sylvia Krüger
Phone: +49 681 85775 5152

Deutsches Forschungszentrum für Künstliche Intelligenz GmbH (DFKI)
Stuhlsatzenhausweg 3
Saarland Informatics Campus, Geb. D3 2
66123 Saarbrücken
Deutschland