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Project | IoTAssist

Duration:
Development of an end-user platform for assistance services with interoperable IoT devices and wearable sensors

Development of an end-user platform for assistance services with interoperable IoT devices and wearable sensors

The main goal of the IoTAssist project is to develop a platform that enables interoperability between devices and services in the IoT and wearable area. This platform offers the possibility to implement intelligent assistance systems easily and intuitively. Here, we focus on the integration of existing device ecosystems in everyday and home environments to address the growing problem of isolated solutions. In order to easily integrate the different technologies, we provide a technology-neutral interface and various artificial intelligence modules. In user-centered workshops, individual assistance systems tailored to the user are set up and tested in everyday life situations.

Health is a highly relevant topic in western societies. Corporate health management (Betriebliches Gesundheitsmanagement - BGM) is an important instrument for companies to improve the health of their employees in the long term. In addition to motivation and productivity, it also aims to promote the general quality of life. However, current BGM approaches largely dispense with digital technologies. The IoTAssist platform allows a novel, holistic and technical approach to solutions that enables users to implement individual assistance systems that provide support in achieving personal health goals in everyday business and home life.

Partners

Deutsche Hochschule für Prävention und Gesundheitsmanagement (DHfPG)

ThingOS

Centigrade GmbH

Eyeled GmbH

TH Ingoldstadt

Universität Duisburg-Essen

Publications about the project

  1. “Absolute or Relative?” – Exploring the Choice Between Leaderboard Types in an Image Tagging Task

    Pascal Lessel; Maximilian Altmeyer; Marc Schubhan; Dennis Gudea; Antonio Krüger

    In: CHI PLAY '22: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium On Computer-Human Interaction in Play (CHI Play-2022), November 2-5, Bremen, Germany, Pages 63-69, ISBN 978-1-4503-9211-2, Association for Computing Machinery, New York, NY, USA, 11/2022.

Sponsors

BMBF - Federal Ministry of Education and Research

16SV8364

BMBF - Federal Ministry of Education and Research