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Embodied online dance learning objectives of CAROUSEL+

Kenny Mitchel; Babis Koniaris; Monica Tamariz; Jessie Kennedy; Noshaba Cheema; Elisa Mekler; Pieter van den Linden; Erik Herrmann; Perttu Hämäläinen; Iain McGregor; Philipp Slusallek; Carmen Mac Williams
In: IEEE Conference on Virtual Reality and 3D User Interfaces. IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (IEEEVR-2021), March 27 - April 3, Virtual, ISBN 978-1-6654-4057-8, IEEE, 2021.


This is a position paper concerning the embodied dance learning objectives of the CAROUSEL+ 1 project, which aims to impact how online immersive technologies influence multi-user interaction and communication with a focus on dancing and learning dance together online. We aim to enable shared online social immersive experiences across the reality-virtuality continuum synchronizing audio, visual and haptic rendering. In teaching and learning to dance remotely, our models should support accessibility, style transfer and adaption of multi-modal feedback according to skills, strength, flexibility observations.


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