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Publication

Experiences with a Gamified Online Questionnaire for Crowdsourcing Human Recycling Capabilities

Pascal Lessel; Maximilian Altmeyer
Researching Gamification: Strategies, Opportunities, Challenges, Ethics CHI 2015 Workshop, 4/2015.

Abstract

In this paper we share our experiences with an online questionnaire which had as its main goal to crowd-source how people classify various objects for recycling. To keep people engaged to complete it, and to assess gamification elements we planned to use in a persuasive system for this task later on, we had already integrated these elements into the questionnaire. Besides positive feedback from some participants, we also learned that there are drawbacks and pitfalls with such elements that can be problematic depending on the hypotheses to be addressed with the questionnaire.

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