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Project | KomParse

Duration:
Dialoging NPCs in natural game environments

Dialoging NPCs in natural game environments

This project is supported by the ProFIT programme of the Federal State of Berlin and the EFRE programme of the European Union

A central, unsolved problem in the development of better computer games is to create naturally behaving characters that are not guided by human players. Such fully automatic characters, which are indispensable in many types of games, are called non-player characters (NPC) in the language of the game industry. The central research task of the interdisciplinary project KomParse is to provide these characters with limited, but adequate and robust natural language capabilities. Their efficience must scale up to the real time requirements of the interactive applications.

Partners

Zentrum für Allgemeine Sprachwissenschaft, Typologie und Universalienforschung (ZAS), Berlin

Publications about the project

  1. Conversational Agents in a Virtual World

    Peter Adolphs; Anton Benz; Núria Bertomeu; Xiwen Cheng; Tina Klüwer; Manfred Krifka; Alexandra Strekalova; Hans Uszkoreit; Feiyu Xu

    In: Proceedings of the 34th Annual German Conference on Artificial Intelligence. German Conference on Artificial Intelligence (KI-2011), 34th, October 4-7, Berlin, Germany, Springer, Berlin, Heidelberg, 10/2011.

Sponsors

Investitionsbank Berlin (ProFIT-Programm)