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Publication

Serious Games as a Training Method for Fine Motor Movements in Microgravity.

Julia Habenicht; Elsa Andrea Kirchner
In: 4th International technology transfer exhibition and conference "New Space Economy (NSE)". 4th International technology transfer exhibition and conference "New Space Economy (NSE)", November 30 - December 2, Rom, Italy, k. A. 2022.

Abstract

Upper limb exoskeleton for simulating microgravity (Fig. 2) ▪ Actually designed for rehabilitation of stroke patients ▪ Can compensate its own arm weight and the weight of the human arm It is possible to practice the control of the muscle activity to adapt to different environments faster It is expected that… → …the EMG variability during the practice with the game decreases → …the EEG frequencies change by the time of motor learning (in this case motor learning is defined as a decrease of EMG variability, decrease of time and better control of the game) → …the time to reach the goal decreases → …the control of the game gets better ▪ The human body has accustomed to earth gravity [1] ▪ In space the astronauts have to adapt their movements to microgravity ▪ In emergency situations these time for adaptation isn’t provided → As most of the work in space is done by hands, the practice of fine motor movements is very important → The more precise you can control your muscles, the more accurate your movements can get → Positive effects in muscle control with muscle controlled serious games → decrease of time [2,3,4], increase of performance [4,5], increase of muscle control [3,5] → Changes in EEG are expected during the motor learning process → Alpha and theta frequencies are seen during motor learning process [7,8,9]