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Publikationen

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  1. German Schabert; Marc Schubhan; Michael Schmitz; Maximilian Altmeyer

    Faster, Harder? Investigating the Impact of Changing Background Music Speed on Gameplay Performance and Player Experience in an Endless Runner Game

    In: CHI PLAY '23: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium On Computer-Human Interaction in Play (CHI Play-2023), ACM, 2023.

  2. Pascal Lessel; Maximilian Altmeyer; Marc Schubhan; Dennis Gudea; Antonio Krüger

    “Absolute or Relative?” – Exploring the Choice Between Leaderboard Types in an Image Tagging Task

    In: CHI PLAY '22: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium On Computer-Human Interaction in Play (CHI Play-2022), November 2-5, Bremen, Germany, Pages 63-69, ISBN 978-1-4503-9211-2, Association for Computing Machinery, New York, NY, USA, 11/2022.

  3. Ambient Living Media as Haptic Proxy Interfaces for Virtual Reality

    In: Workshop on Everyday Proxy Objects for Virtual Reality at CHI'21. Workshop on Everyday Proxy Objects for Virtual Reality (EPO4VR-2021), located at ACM International Conference on Human Factors in Computing Systems (CHI-2021), May 8, Yokohama/Virtual, Japan, ACM, 5/2021.

  4. A Long-Term Investigation on the Effects of (Personalized) Gamification on Course Participation in a Gym

    In: Proceedings of the 5th International GamiFIN Conference. International GamiFIN Conference (GamiFIN-2021), April 7-10, Levi, Finland, CEUR-WS, 2021.

  5. Hakoniwa: Enhancing Physical Gamification Using Miniature Garden Elements

    In: Academic Mindtrek 2021. Academic MindTrek Conference (MindTrek), New York, NY, USA, Mindtrek 2021, ISBN 9781450385145, Association for Computing Machinery, 2021.

  6. Donald Degraen; Hannah Hock; Marc Schubhan; Maximilian Altmeyer; Felix Kosmalla; Antonio Krüger

    FamilyFlower: an Artifical Flower to Foster Distant Family Connections

    In: MUM 2021 20th International Conference on Mobile and Ubiquitous Multimedia (Hrsg.). 20th International Conference on Mobile and Ubiquitous Multimedia. International Conference on Mobile and Ubiquitous Multimedia (MUM-2021), Association for Computing Machinery, New York, NY, USA, 2021.

  7. Maximilian Altmeyer; Marc Schubhan; Pascal Lessel; Linda Muller; Antonio Krüger

    Using Hexad User Types to Select Suitable Gamification Elements to Encourage Healthy Eating

    In: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems. ACM International Conference on Human Factors in Computing Systems (CHI-2020), April 25-30, Honolulu, HI, USA, ISBN 978-1-4503-6819-3/20/04, ACM, New York, 4/2020.

  8. Marc Schubhan; Maximilian Altmeyer; Dominic Buchheit; Pascal Lessel

    Investigating User-Created Gamification in an Image Tagging Task

    In: CHI ’20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. ACM International Conference on Human Factors in Computing Systems (CHI-2020), April 25-30, Honolulu, HI, USA, ISBN 978-1-4503-6708-0, ACM, New York, 2020.

  9. AmbiPlant - Ambient Feedback for Digital Media through Actuated Plants

    In: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems Extended Abstracts. International Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA), New York, NY, USA, CHI ’20, ISBN 9781450368193, Association for Computing Machinery, 2020.

  10. Towards Predicting Hexad User Types from Smartphone Data

    In: Extended Abstracts of the 2019 Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium On Computer-Human Interaction in Play (CHI Play-2019), October 22-25, Barcelona, Spain, ISBN 978-1-4503-6871-1/19/10, ACM, 10/2019.