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Publikationen

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  1. Marc Schubhan; Anne Deutschen; Felix Kosmalla; Florian Daiber; Maximilian Altmeyer

    Investigating Gamification Modalities in Running: A Comparison of Auditory and Visual Feedback on User Performance and Experience

    In: Proceedings of the First Annual Conference on Human-Computer Interaction and Sports. Annual Conference on Human-Computer Interaction and Sports (SportsHCI-2025), New York, NY, USA, SportsHCI '25, ISBN 9798400714283, Association for Computing Machinery, 2025.

  2. Marc Schubhan; Pascal Lessel; Maximilian Altmeyer

    Tagify: A Boilerplate Tagging Platform for Gamification Research

    In: Proceedings of the Mensch Und Computer 2025. Mensch und Computer (MuC-2025), MuC '25, ISBN 9798400715822, Association for Computing Machinery, 2025.

  3. German Schabert; Marc Schubhan; Michael Schmitz; Maximilian Altmeyer

    Faster, Harder? Investigating the Impact of Changing Background Music Speed on Gameplay Performance and Player Experience in an Endless Runner Game

    In: CHI PLAY '23: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium On Computer-Human Interaction in Play (CHI Play-2023), ACM, 2023.

  4. Pascal Lessel; Maximilian Altmeyer; Marc Schubhan; Dennis Gudea; Antonio Krüger

    “Absolute or Relative?” – Exploring the Choice Between Leaderboard Types in an Image Tagging Task

    In: CHI PLAY '22: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium On Computer-Human Interaction in Play (CHI Play-2022), November 2-5, Bremen, Germany, Pages 63-69, ISBN 978-1-4503-9211-2, Association for Computing Machinery, New York, NY, USA, 11/2022.

  5. Ambient Living Media as Haptic Proxy Interfaces for Virtual Reality

    In: Workshop on Everyday Proxy Objects for Virtual Reality at CHI'21. Workshop on Everyday Proxy Objects for Virtual Reality (EPO4VR-2021), located at ACM International Conference on Human Factors in Computing Systems (CHI-2021), May 8, Yokohama/Virtual, Japan, ACM, 5/2021.

  6. A Long-Term Investigation on the Effects of (Personalized) Gamification on Course Participation in a Gym

    In: Proceedings of the 5th International GamiFIN Conference. International GamiFIN Conference (GamiFIN-2021), April 7-10, Levi, Finland, CEUR-WS, 2021.

  7. Donald Degraen; Marc Schubhan; Maximilian Altmeyer; Antonio Krüger

    Hakoniwa: Enhancing Physical Gamification Using Miniature Garden Elements

    In: Academic Mindtrek 2021. Academic MindTrek Conference (MindTrek), New York, NY, USA, Mindtrek 2021, ISBN 9781450385145, Association for Computing Machinery, 2021.

  8. Donald Degraen; Hannah Hock; Marc Schubhan; Maximilian Altmeyer; Felix Kosmalla; Antonio Krüger

    FamilyFlower: an Artifical Flower to Foster Distant Family Connections

    In: MUM 2021 20th International Conference on Mobile and Ubiquitous Multimedia (Hrsg.). 20th International Conference on Mobile and Ubiquitous Multimedia. International Conference on Mobile and Ubiquitous Multimedia (MUM-2021), Association for Computing Machinery, New York, NY, USA, 2021.

  9. Maximilian Altmeyer; Marc Schubhan; Pascal Lessel; Linda Muller; Antonio Krüger

    Using Hexad User Types to Select Suitable Gamification Elements to Encourage Healthy Eating

    In: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems. ACM International Conference on Human Factors in Computing Systems (CHI-2020), April 25-30, Honolulu, HI, USA, ISBN 978-1-4503-6819-3/20/04, ACM, New York, 4/2020.

  10. Marc Schubhan; Maximilian Altmeyer; Dominic Buchheit; Pascal Lessel

    Investigating User-Created Gamification in an Image Tagging Task

    In: CHI ’20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. ACM International Conference on Human Factors in Computing Systems (CHI-2020), April 25-30, Honolulu, HI, USA, ISBN 978-1-4503-6708-0, ACM, New York, 2020.