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Publikationen

Seite 2 von 5.

  1. Linda Graf; Maximilian Altmeyer; Katharina Emmerich; Marc Herrlich; Andrey Krekhov; Katta Spiel

    Development and Validation of a German Version of the Player Experience Inventory (PXI)

    In: Proceedings of the Mensch und Computer Conference. Mensch und Computer (MuC-2022), September 4-7, Darmstadt, Germany, ACM, 2022.

  2. Maximilian Altmeyer; Berina Zenuni; Hanne Spelt; Thierry Jegen; Pascal Lessel; Antonio Krüger

    Do Hexad User Types Matter? Effects of (Non-) Personalized Gamification on Task Performance and User Experience in an Image Tagging Task

    In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium On Computer-Human Interaction in Play (CHI …

  3. Maximilian Altmeyer; Donald Degraen; Tobias Sander; Felix Kosmalla; Antonio Krüger

    Does Physicality Enhance the Meaningfulness of Gamification? Transforming Gamification Elements to their Physical Counterparts

    In: Proceedings of the Australian Conference on Human-Computer Interaction. Australian Conference on Human-Computer Interaction (OzCHI-2021), November …

  4. Maximilian Altmeyer; Pascal Lessel; Subhashini Jantwal; Linda Muller; Florian Daiber; Antonio Krüger

    Potential and effects of personalizing gameful fitness applications using behavior change intentions and Hexad user types

    In: User Modeling and User-Adapted Interaction: The Journal of Personalization Research (UMUAI), Vol. 31, Pages 0-38, Springer, 1/2021.

  5. Maximilian Altmeyer; Pascal Lessel; Atiq Ur Rehman Waqar; Antonio Krüger

    Design Guidelines to Increase the Persuasiveness of Achievement Goals for Physical Activity

    In: Proceedings of the 5th International GamiFIN Conference. International GamiFIN Conference (GamiFIN-2021), April 7-10, Levi, Finland, CEUR-WS, …

  6. A Long-Term Investigation on the Effects of (Personalized) Gamification on Course Participation in a Gym

    In: Proceedings of the 5th International GamiFIN Conference. International GamiFIN Conference (GamiFIN-2021), April 7-10, Levi, Finland, CEUR-WS, …

  7. Hakoniwa: Enhancing Physical Gamification Using Miniature Garden Elements

    In: Academic Mindtrek 2021. Academic MindTrek Conference (MindTrek), New York, NY, USA, Mindtrek 2021, ISBN 9781450385145, Association for Computing …

  8. Donald Degraen; Hannah Hock; Marc Schubhan; Maximilian Altmeyer; Felix Kosmalla; Antonio Krüger

    FamilyFlower: an Artifical Flower to Foster Distant Family Connections

    In: MUM 2021 20th International Conference on Mobile and Ubiquitous Multimedia (Hrsg.). 20th International Conference on Mobile and Ubiquitous …

  9. Sarah Faltaous; Maximilian Altmeyer; Felix Kosmalla; Pascal Lessel; Florian Daiber; Stefan Schneegass

    Understanding User Requirements for Self-Created IoT HealthAssistant Systems

    In: International Conference on Mobile and Ubiquitous Multimedia (MUM 2021). International Conference on Mobile and Ubiquitous Multimedia (MUM-2021), …

  10. Maximilian Altmeyer; Gustavo F. Tondello; Antonio Krüger; Lennart E. Nacke

    HexArcade: Predicting Hexad User Types By Using Gameful Applications

    In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium On Computer-Human Interaction in Play (CHI …