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Publikationen

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  1. André Zenner; Akhmajon Makhsadov; Sören Klingner; David Liebemann; Antonio Krüger

    Immersive Process Model Exploration in Virtual Reality

    In: IEEE Transactions on Visualization and Computer Graphics (TVCG), Vol. 26, No. 5, Pages 2104-2114, IEEE, 5/2020.

  2. Estimating Detection Thresholds for Desktop-Scale Hand Redirection in Virtual Reality

    In: 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE Conference on Virtual Reality and 3D User Interfaces (VR-2019), March …

  3. Addressing Bystander Exclusion in Shared Spaces During Immersive Virtual Experiences

    In: Proceedings of the 1st Workshop on Challenges Using Head-Mounted Displays in Shared and Social Spaces. Workshop on Challenges Using Head-Mounted …

  4. Drag:on - A Virtual Reality Controller Providing Haptic Feedback Based on Drag and Weight Shift

    In: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. ACM International Conference on Human Factors in Computing Systems …

  5. André Zenner; Sören Klingner; David Liebemann; Akhmajon Makhsadov; Antonio Krüger

    Immersive Process Models

    In: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. ACM International Conference on Human Factors in Computing …

  6. A Projection-Based Interface to Involve Semi-Immersed Users in Substitutional Realities

    In: 2018 IEEE 4th Workshop on Everyday Virtual Reality (WEVR). Workshop on Everyday Virtual Reality (WEVR-2018), 4th, March 18, Reutlingen, Germany, …