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Publications

Page 3 of 6.

  1. André Zenner; Kristin Ullmann; Antonio Krüger

    Combining Dynamic Passive Haptics and Haptic Retargeting for Enhanced Haptic Feedback in Virtual Reality

    In: IEEE Transactions on Visualization and Computer Graphics (TVCG), Vol. 27, No. 5, Pages 2627-2637, IEEE, 5/2021.

  2. Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality

    In: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. ACM International Conference on Human Factors in Computing Systems (CHI-21), May 8-13, Yokohama/Virtual, Japan, ISBN 978-1-4503-8096-6/21/05, ACM, 5/2021.

  3. Niels Christian Nilsson; André Zenner; Adalberto L Simeone; Donald Degraen; Florian Daiber

    Haptic Proxies for Virtual Reality: Success Criteria and Taxonomy

    In: Workshop on Everyday Proxy Objects for Virtual Reality at CHI'21. Workshop on Everyday Proxy Objects for Virtual Reality (EPO4VR-2021), located at ACM International Conference on Human Factors in Computing Systems (CHI-2021), May 8, Yokohama/Virtual, Japan, ACM, 5/2021.

  4. Akhmajon Makhsadov; Donald Degraen; André Zenner; Florian Daiber

    Smart Devices as Proxy Objects for Virtual Reality Position Paper

    In: Workshop on Everyday Proxy Objects for Virtual Reality at CHI'21. Workshop on Everyday Proxy Objects for Virtual Reality (EPO4VR-2021), located at ACM International Conference on Human Factors in Computing Systems (CHI-2021), May 8, Yokohama/Virtual, Japan, ACM, 5/2021.

  5. Ambient Living Media as Haptic Proxy Interfaces for Virtual Reality

    In: Workshop on Everyday Proxy Objects for Virtual Reality at CHI'21. Workshop on Everyday Proxy Objects for Virtual Reality (EPO4VR-2021), located at ACM International Conference on Human Factors in Computing Systems (CHI-2021), May 8, Yokohama/Virtual, Japan, ACM, 5/2021.

  6. Blink-Suppressed Hand Redirection

    In: Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces. IEEE Conference on Virtual Reality and 3D User Interfaces (VR-2021), March 27 - April 2, Virtual, Portugal, IEEE, 3/2021.

  7. Sebastian Cmentowski; Andrey Krekhov; André Zenner; Daniel Kucharski; Jens Krüger

    Towards Sneaking as a Playful Input Modality for Virtual Environments

    In: Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces. IEEE Conference on Virtual Reality and 3D User Interfaces (VR-2021), March 27 - April 2, Virtual, Portugal, IEEE, 3/2021.

  8. André Zenner; Hannah Kriegler; Antonio Krüger

    HaRT - The Virtual Reality Hand Redirection Toolkit

    In: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. ACM International Conference on Human Factors in Computing Systems (CHI-2021), May 8-13, Yokohama/Virtual, Japan, CHI EA '21, ISBN 9781450380959, Association for Computing Machinery, 2021.

  9. Florian Daiber; Donald Degraen; André Zenner; Tanja Döring; Frank Steinicke; Oscar Javier Ariza Nunez; Adalberto L. Simeone

    Everyday Proxy Objects for Virtual Reality

    In: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. ACM International Conference on Human Factors in Computing Systems (CHI-2021), May 8-13, Yokohama/Virtual, Japan, CHI EA '21, ISBN 9781450380959, Association for Computing Machinery, 2021.

  10. André Zenner; Akhmajon Makhsadov; Sören Klingner; David Liebemann; Antonio Krüger

    Immersive Process Model Exploration in Virtual Reality

    In: IEEE Transactions on Visualization and Computer Graphics (TVCG), Vol. 26, No. 5, Pages 2104-2114, IEEE, 5/2020.