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Publikationen

Seite 2 von 2.

  1. Dmitri Rubinstein; Iliyan Georgiev; Benjamin Schug; Philipp Slusallek

    RTSG: Ray Tracing for X3D via a Flexible Rendering Framework

    In: Proceedings of the 14th International Conference on Web3D Technology 2009. ACM International Conference on 3D Web Technology (Web3D-09), June …

  2. Stefan Popov; Iliyan Georgiev; Rossen Dimov; Philipp Slusallek

    Object partitioning considered harmful: space subdivision for BVHs

    In: HPG '09: Proceedings of the 1st ACM conference on High Performance Graphics. ACM/Eurographics High-Performance Graphics (was Graphics …

  3. Iliyan Georgiev; Dmitri Rubinstein; Hilko Hoffmann; Philipp Slusallek (Hrsg.)

    Real Time Ray Tracing on Many-Core-Hardware

    Intuition International Conference (INTUITION-2008), Virtual Reality in Industry and Society: From Research to Application, 5th, October 6-8, Turin, …

  4. Philipp Slusallek; Iliyan Georgiev

    RTfact: Generic Concepts for Flexible and High Performance Ray Tracing

    In: Robert J. Trew (Hrsg.). Proceedings of the IEEE / EG Symposium on Interactive Ray Tracing 2008. ACM/Eurographics High-Performance Graphics (was …