Die digitale Zukunft des Lernens - Was wie ein Traum klingt, soll jetzt Realität werden: Mit einer zu entwickelnden Software sollen sich zukünftig Lerninhalte für Schulen und Unternehmen automatisch e
At the center of the three-year project is the prototypical development of a digital learning platform specializing in the field of artificial intelligence. This platform is particularly designed for
Die Verbindung von Sachgütern und Dienstleistungen zu hybriden Leistungsbündeln führt zu neu gebündelten Formen der Wertschöpfung: Das Produkt wird zum materiellen Träger einer Vielzahl von Dienstleis
In Augmented Reality the real world is extended by additional information. Already common areas of application are navigation or the transmission of sports events such as football or ski jumping. Augm
The aim of the EmmA project is to develop a mobile assistance system that can be used to assess the risk of psychological stress at the workplace and to reintegrate employees after a mental illness. T
The software campus project ViRUX - Virtual Reality to Improve the User Experience in the Exploration of Process Models through Haptic Feedback investigated how virtual reality (VR) in combination wit
E-learning platforms allow users to learn at their own pace and at any time and any place. The constant availability of mobile internet and the ubiquitous availability of smartphones nowadays even ena
The goal of SMILE is to sustainably increase the proportion of women taking up studies in computer sciences as well as to reduce of their dropout rates in order to sustainably increase the number of f
CoMem is an ecosystem based on evolving knowledge graphs integrating information silos and legacy systems as well as (personal) information sources of knowledge workers and their teams. The ecosystem
Introducing ‘forgetting’ into organizational knowledge management methods and practices promises to help overcome information overload and to ease focusing on and refinding the really important things