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Projects

Displaying results 31 to 40 of 43.
  1. CLEVER – CLEVER - Lehren und Lernen mit digitalen Medien - Entwicklung kompetenzorientierter Inhalte auf Basis einer cloudbasierten Software-Lösung

    CLEVER – CLEVER - Lehren und Lernen mit digitalen Medien - Entwicklung kompetenzorientierter Inhalte auf Basis einer cloudbasierten Software-Lösung

    Die digitale Zukunft des Lernens - Was wie ein Traum klingt, soll jetzt Realität werden: Mit einer zu entwickelnden Software sollen sich zukünftig Lerninhalte für Schulen und Unternehmen automatisch e

  2. KI-Campus – AI Campus – The Learning Platform for Artificial Intelligence

    KI-Campus – AI Campus – The Learning Platform for Artificial Intelligence

    At the center of the three-year project is the prototypical development of a digital learning platform specializing in the field of artificial intelligence. This platform is particularly designed for

  3. ABILITY – Ganzheitliche Befähigung zur hybriden Wertschöpfung

    ABILITY – Ganzheitliche Befähigung zur hybriden Wertschöpfung

    Die Verbindung von Sachgütern und Dienstleistungen zu hybriden Leistungsbündeln führt zu neu gebündelten Formen der Wertschöpfung: Das Produkt wird zum materiellen Träger einer Vielzahl von Dienstleis

  4. GeAR – Gelingensbedingungen und Grundsatzfragen von Augmented Reality in experimentellen Lehr-Lernszenarien

    GeAR – Gelingensbedingungen und Grundsatzfragen von Augmented Reality in experimentellen Lehr-Lernszenarien

    In Augmented Reality the real world is extended by additional information. Already common areas of application are navigation or the transmission of sports events such as football or ski jumping. Augm

  5. EmmA – Emotional mobile avatar as coaching assistant in psychological support

    EmmA – Emotional mobile avatar as coaching assistant in psychological support

    The aim of the EmmA project is to develop a mobile assistance system that can be used to assess the risk of psychological stress at the workplace and to reintegrate employees after a mental illness. T

  6. ViRUX – Virtual Reality to Improve the User Experience in the Exploration of Process Models through Haptic Feedback

    ViRUX – Virtual Reality to Improve the User Experience in the Exploration of Process Models through Haptic Feedback

    The software campus project ViRUX - Virtual Reality to Improve the User Experience in the Exploration of Process Models through Haptic Feedback investigated how virtual reality (VR) in combination wit

  7. KOALA – Context-Adaptations for E-Learning Platforms by Analyzing the User‘s Cognitive State

    KOALA – Context-Adaptations for E-Learning Platforms by Analyzing the User‘s Cognitive State

    E-learning platforms allow users to learn at their own pace and at any time and any place. The constant availability of mobile internet and the ubiquitous availability of smartphones nowadays even ena

  8. SMILE – Smart Environments as motivating learning environments for an increasing number of female computer scientists

    SMILE – Smart Environments as motivating learning environments for an increasing number of female computer scientists

    The goal of SMILE is to sustainably increase the proportion of women taking up studies in computer sciences as well as to reduce of their dropout rates in order to sustainably increase the number of f

  9. CoMem – Corporate Memory

    CoMem – Corporate Memory

    CoMem is an ecosystem based on evolving knowledge graphs integrating information silos and legacy systems as well as (personal) information sources of knowledge workers and their teams. The ecosystem

  10. Managed Forgetting – Sustaining Grass-roots Organizational Memories:  Foundations and Methods of Managed Forgetting for Knowledge Workers

    Managed Forgetting – Sustaining Grass-roots Organizational Memories: Foundations and Methods of Managed Forgetting for Knowledge Workers

    Introducing ‘forgetting’ into organizational knowledge management methods and practices promises to help overcome information overload and to ease focusing on and refinding the really important things