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Publikationen

Seite 4 von 5.

  1. Pascal Lessel; Maximilian Altmeyer; Lea Verena Schmeer; Antonio Krüger

    "Enable or Disable Gamification": Analyzing the Impact of Choice in a Gamified Image Tagging Task

    In: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. ACM International Conference on Human Factors in Computing Systems …

  2. Maximilian Altmeyer; Pascal Lessel; Marc Schubhan; Vladislav Hnatovskiy; Antonio Krüger

    Germ Destroyer – A Gamified System to Increase the Hand Washing Duration in Shared Bathrooms

    In: Proceedings of the the Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium On Computer-Human Interaction in Play …

  3. Pascal Lessel; Maximilian Altmeyer; Nicolas Brauner

    Crowdjump: Investigating A Player-Driven Platform Game

    In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium On Computer-Human Interaction in Play (CHI …

  4. Maximilian Altmeyer; Pascal Lessel; Antonio Krüger

    Investigating Gamification for Seniors Aged 75+

    In: Proceedings of the Designing Interactive Systems Conference 2018. ACM Designing Interactive Systems (DIS-2018), June 9-13, Hong Kong, Hong Kong, …

  5. Maximilian Altmeyer; Seyedmostafa Hosseini; Pascal Lessel; Antonio Krüger

    SilverCycling: Evaluating Persuasive Strategies to Promote Physical Activity among Older Adults

    In: Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems. ACM Designing Interactive Systems (DIS-2018), June …

  6. Pascal Lessel; Maximilian Altmeyer; Antonio Krüger

    Users As Game Designers: Analyzing Gamification Concepts in A "Bottom-up" Scenario

    In: Proceedings of the 22nd International Academic Mindtrek Conference. Academic MindTrek Conference (MindTrek-2018), October 10-11, Tampere, Finland, …

  7. Pascal Lessel; Maximilian Altmeyer; Antonio Krüger

    Viewers' Perception of Elements Used in Game Live-Streams

    In: Proceedings of the 22nd International Academic Mindtrek Conference. Academic MindTrek Conference (MindTrek-2018), October 10-11, Tampere, Finland, …

  8. Maximilian Altmeyer; Pascal Lessel; Tobias Sander; Antonio Krüger

    Extending a Gamified Mobile App with a Public Display to Encourage Walking

    In: Proceedings of the 22nd International Academic Mindtrek Conference. Academic MindTrek Conference (MindTrek-2018), October 10-11, Tampere, Finland, …

  9. Maximilian Altmeyer; Pascal Lessel

    The Importance of Social Relations for Well-Being Change in Old Age - Do Game Preferences Change As Well?

    Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing. Amsterdam, The Netherlands, October 15, 2017, 10/2017.

  10. Pascal Lessel; Maximilian Altmeyer; Marc Müller; Christian Wolff; Antonio Krüger

    Measuring the Effect of "Bottom-up" Gamification in a Microtask Setting

    In: Proceedings of the 21st International Academic Mindtrek Conference. Academic MindTrek Conference (MindTrek-17), 21st, September 20-21, Tampere, …