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Project | iACT

Duration:
Multi-Channel Interaction in Virtual Environments

Multi-Channel Interaction in Virtual Environments

The vision of iACT is to research, develop and evaluate tools, strategies and metaphors to better understand and support ways to interact effectively with large, immersive displays. Thus, the project aims at providing users with new, intuitive ways to make sense of normally unstructured and hardly comprehensible information, to share their insights with others and develop new ones by working as a team. To achieve this goal, a large part of research will be to develop intuitive visualization metaphors for large displays and explore more natural techniques to interact with information represented on a large scale display.

Publications about the project

  1. Five: Enhancing 3D Wall Displays with a 2D High-Resolution Overlay

    Daniel Steffen; Achim Ebert; Matthias Deller; Peter Dannenmann

    In: The 12th IFIP TC.13 Conference on Human-Computer Interaction. IFIP Conference on Human-Computer Interaction (INTERACT-09), August 24-28, Uppsala, Sweden, Lecture Notes in Computer Science (LNCS), Vol. 5726 / 5727, ISBN 987-3-642-03654-5 / 987-3-642-03654-6, Springer, 8/2009.
  2. "Where Did I Put That?" - Effectiveness of Kinesthetic Memory in Immersive Virtual Environments

    Achim Ebert; Matthias Deller; Daniel Steffen; Matthias Heintz

    In: Constantine Stephanidis (Hrsg.). Universal Access in Human-Computer Interaction. Applications and Services. International Conference on Universal Access in Human-Computer Interaction - Addressing Diversity (UAHCI-2009), 5th, located at HCI International 2009, July 19-24, San Diego, CA, USA, Pages 179-188, Lecture Notes in Computer Science (LNCS), Vol. III, No. 5616, ISBN 978-3642027123,…

Sponsors

BMBF - Federal Ministry of Education and Research

BMBF - Federal Ministry of Education and Research