Publication
GamingVideoSET: A Dataset for Gaming Video Streaming Applications
Nabajeet Barman; Steven Schmidt; Saman Zadtootaghaj; Maria G. Martini; Sebastian Möller
In: 16th Annual Workshop on Network and Systems Support for Games (NetGames). Workshop on Network and Systems Support for Games (NetGames-2018), located at ACM Multimedia Systems Conference (MMSys 2018), June 12-15, Amsterdam, Netherlands, IEEE, 2018.
Abstract
This paper presents GamingVideoSET1, a dataset consisting of twenty-four uncompressed raw gaming videos of 30 seconds duration, 1080p resolution, and 30 fps for the research community working on gaming video quality assessment. Furthermore, the data set includes subjective quality assessment results for 90 video sequences obtained by encoding six different gaming videos using the H.264/MPEG-AVC codec standard in 15 different resolution-bitrate pairs (three resolution, five bitrates each). In addition to the reference videos, the dataset offers a total of 576 distorted videos in MP4 format, obtained by encoding the videos in 24 different resolution-bitrate pairs, and their objective quality assessment results (average and per-frame) using three video quality assessment metrics.1The database is available at https://kingston.box.com/v/GamingVideoSET