Publication
Addressing Bystander Exclusion in Shared Spaces During Immersive Virtual Experiences
André Zenner; Donald Degraen; Antonio Krüger
In: Proceedings of the 1st Workshop on Challenges Using Head-Mounted Displays in Shared and Social Spaces. Workshop on Challenges Using Head-Mounted Displays in Shared and Social Spaces (SHMD-2019), located at ACM CHI 2019, May 4-9, Glasgow, United Kingdom, Workshop on Challenges Using Head-Mounted Displays in Shared and Social Spaces, 2019.
Abstract
In today’s consumer virtual reality (VR) systems, head-mounted displays (HMDs) remain the dominant interface for experiencing immersive virtual environments (VEs). As the focus generally is on maximizing the sense of presence, the immersed user stands isolated while collocated bystanders are excluded from the virtual experience. This disconnect between the physical and virtual world negatively influences social acceptability of immersive VR applications. In this position paper, we discuss two approaches to address the usage of HMDs in shared spaces, specifically tackling the problem of excluded bystanders. First, we promote the idea of immersive notifications that allow non-immersed users and real-world systems to communicate real-world information to an immersed user while maintaining experienced presence. In a second example, we describe a projection-based system for bystanders to experience substitutional realities in a semi-immersive manner, additionally providing a means to interact with the VE without requiring HMDs.
Projects
- DISTRO - Distributed 3D Object Design
- ViRUX - Virtual Reality to Improve the User Experience in the Exploration of Process Models through Haptic Feedback