Publication
GazeDrift: A Balloon-Popping Serious Game for Eye Tracking Troubleshooting in VR
László Kopácsi; Abdulrahman Mohamed Selim; Arham Ahmed; Michael Barz; Daniel Sonntag
In: 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (IEEEVR-2026), March 21-25, Daegu, Korea, Republic of, IEEE, 3/2026.
Abstract
Eye tracking is integral to the user experience in modern extended reality (XR) headsets; however, practical deployment is frequently hindered by issues such as calibration drift, signal jitter, and the Midas touch problem. Non-expert users often lack the mental models required to distinguish between system inaccuracies and behavioural errors, which complicates troubleshooting. To address this, we present GazeDrift, a virtual reality (VR) serious game designed to educate users about the inherent limitations of eye tracking. Through a gamified balloon-popping task, the system isolates and simulates three specific error conditions: jitter, systematic shift, and reduced peripheral accuracy. By combining interactive tutorials, feedback-driven gameplay, and conceptual quizzes, GazeDrift provides a structured environment for users to develop an intuitive understanding of gaze interaction artefacts.
Projects
- MASTER - MASTER: Mixed reality ecosystem for teaching robotics in manufacturing
- No-IDLE - Interactive Deep Learning Enterprise
