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Planbasierte Robotersteuerung

Publikationen

Seite 4 von 35.

  1. Maximilian Altmeyer; Donald Degraen; Tobias Sander; Felix Kosmalla; Antonio Krüger

    Does Physicality Enhance the Meaningfulness of Gamification? Transforming Gamification Elements to their Physical Counterparts

    In: Proceedings of the Australian Conference on Human-Computer Interaction. Australian Conference on Human-Computer Interaction (OzCHI-2021), November …

  2. RECCS : Real-Time Camera Control for Particle Systems

    In: Kai Xu; Martin Turner (Hrsg.). Computer Graphics & Visual Computing (CGVC) 2021. Computer Graphics and Visual Computing (CGVC-2021), September …

  3. André Zenner; Kristin Ullmann; Antonio Krüger

    Combining Dynamic Passive Haptics and Haptic Retargeting for Enhanced Haptic Feedback in Virtual Reality

    In: IEEE Transactions on Visualization and Computer Graphics (TVCG), Vol. 27, No. 5, Pages 2627-2637, IEEE, 5/2021.

  4. Evaluating User Experience in Tangible Augmented Reality

    Evaluating User Experiences in Mixed Reality Workshop @ CHI'21, CHI'21, 5/2021.

  5. Identification of Everyday Proxies for Tangible Augmented Reality

    Everyday Proxy Objects for Virtual Reality Workshop @ CHI'21, CHI'21, 5/2021.

  6. Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality

    In: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. ACM International Conference on Human Factors in Computing Systems …

  7. Spinning Icons: Introducing a Novel SSVEP-BCI Paradigm Based on Rotation

    In: IUI '21: 26th International Conference on Intelligent User Interfaces. International Conference on Intelligent User Interfaces (IUI-2021), April …

  8. Blink-Suppressed Hand Redirection

    In: Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces. IEEE Conference on Virtual Reality and 3D User Interfaces (VR-2021), …

  9. Maximilian Altmeyer; Pascal Lessel; Subhashini Jantwal; Linda Muller; Florian Daiber; Antonio Krüger

    Potential and effects of personalizing gameful fitness applications using behavior change intentions and Hexad user types

    In: User Modeling and User-Adapted Interaction: The Journal of Personalization Research (UMUAI), Vol. 31, Pages 0-38, Springer, 1/2021.

  10. Decoding Semantic Categories from EEG Activity in Silent Speech Imagination Tasks

    In: The 8th International Winter Conference on Brain-Computer Interface. IEEE International Winter Conference on Brain-Computer Interface (BCI-2021), …

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