Publikation
The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual Environment
Adalberto Simeone; Niels Christian Nilsson; André Zenner; Marco Speicher; Florian Daiber
In: IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE Conference on Virtual Reality and 3D User Interfaces (VR-2020), March 22-26, Atlanta, GA, USA, IEEE, 2020.
Zusammenfassung
The Space Bender is a natural walking technique for room-scale VR. It builds on the idea of overtly manipulating the Virtual Environment by “bending” the geometry whenever the user comes in proximity of a physical boundary. We compared the Space Bender to two other similarly situated techniques: Stop and Reset and Teleportation, in a task requiring participants to traverse a 100 m path. Results show that the Space Bender was significantly faster than Stop and Reset, and preferred to the Teleportation technique, highlighting the potential of overt manipulation to facilitate natural walking.