Publikation
ChronoSRL: Temporal Geometry for Self-Supervised Reinforcement Learning
Nico Bohlinger; Jan Peters
In: Computing Research Repository eprint Journal (CoRR), Vol. abs/2609.36238, Pages 1-27, arXiv, 2026.
Zusammenfassung
A goal that is close in space can be far away in time. Obstacles, terrain, and the
agent’s own capabilities determine how long it takes to get there. Yet, critics in
contrastive and survival reinforcement learning do not measure the distances in
their representation space in units of time. We therefore introduce ChronoSRL,
which gives the critic’s embeddings an explicit temporal geometry. The distance
between state–action and goal embeddings is trained to match the time that the
agent takes to reach the goal (goal-reaching time), while goals that were not
reached, and goals from other trajectories, are pushed at least one discount horizon
away. Furthermore, reaching a goal quickly once does not mean that reaching it is
reliable in general, so the policy should not follow the temporal distance directly.
Instead, we build on survival reinforcement learning and predict from our tempo-
ral embeddings not only the full distribution of goal-reaching times but also the
time spent near the goal. Thereby, the policy is trained to favor actions that reach
the goal sooner and more reliably and that keep the agent near it. ChronoSRL
learns faster and reaches higher performance than contrastive, action-chunked
contrastive, and survival reinforcement learning baselines on seven standard loco-
motion and navigation benchmarks, even with much smaller networks. To test the
limits of self-supervised reinforcement learning, we introduce velocity tracking,
goal-position reaching, and box climbing tasks with a quadruped robot in a realis-
tic sim-to-real locomotion setup, and show how the shaping terms that are typical
for robotics can be naturally incorporated into our framework. ChronoSRL is the
only one of the tested self-supervised reinforcement learning methods that learns
to stay at the commanded velocities and goal positions, and climbs the highest
boxes.
