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Publikationen

Zeige Ergebnisse 71 bis 80 von 14804.
  1. Théo Vincent; Yogesh Tripathi; Tim Lukas Faust; Abdullah Akgül; Yaniv Oren; Melih Kandemir; Jan Peters; Carlo D'Eramo

    Bridging the performance-gap between target-free and target-based reinforcement learning

    In: International Conference on Learning Representations. International Conference on Learning Representations (ICLR-2026), located at ICLR-2026, ICLR, 2026.

  2. Resilience of Visible Light Communication: Manchester Encoding Effects Under Laser Jamming

    In: 2026 IEEE 103rd Vehicular Technology Conference. IEEE Vehicular Technology Conference (VTC-2026), June 9-12, Nice, France, IEEE, 6/2026.

  3. A Numerical and Experimental Evaluation of Microbubble Communication Using OpenFOAM

    In: 30. VDE ITG Fachtagung Mobilkommunikation. VDE/ITG Fachtagung Mobilkommunikation (MKT), May 12-13, Germany, VDE, 2026.

  4. Malte Wirkus; Wiebke Brinkmann; Carlos J. Perez del Pulgar Mancebo

    Overview of Research on Multi-Robot Teams for Space Applications in Europe

    In: Spiros Pantelakis; Andreas Strohmayer; Gustavo Alonso (Hrsg.). The 15th EASN International Conference on "Innovation in Aviation & Space Towards Sustainability Today & Tomorrow". EASN International Conference on Innovation in Aviation & Space towards Sustainability Today & Tomorrow (EASN-2025), October 14-17, Madrid, Spain, Pages 1-6, Engineering Proceedings, Vol. 133, No. 1, MDPI, 2026.

  5. GTK: A Gaze-Based Interaction Toolkit in XR

    In: 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (IEEEVR-2026), March 21-25, Daegu, Korea, Republic of, IEEE, 3/2026.

  6. GTK: An Open-Source Toolkit for Gaze-based Interaction in XR

    In: 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (IEEEVR-2026), March 21-25, Daegu, Korea, Republic of, IEEE, 3/2026.

  7. GazeDrift: A Balloon-Popping Serious Game for Eye Tracking Troubleshooting in VR

    In: 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (IEEEVR-2026), March 21-25, Daegu, Korea, Republic of, IEEE, 3/2026.

  8. Nele Brügge; Alexandra Korda; Heinz Handels; Giorgos Giannakakis

    Task-aware multiple instance learning for stress detection from facial video data

    In: Journal of Affective Disorders (JAD), Vol. 405, Page 121472, Elsevier, 7/2026.

  9. Revealing Eye-dentity: Foundation Models Enable Re-identification from Retinal OCT

    In: Heinz Handels; Katharina Breininger; Thomas Deserno; Andreas Maier; Klaus Maier-Hein; Christoph Palm; Thomas Tolxdorff (Hrsg.). Bildverarbeitung für die Medizin 2026 Proceedings, German Conference on Medical Image Computing. Workshop Bildverarbeitung für die Medizin (BVM-2026), Lübeck, Germany, Pages 63-69, ISBN 978-3-658-51100-5, Springer Vieweg, Wiesbaden, 3/2026.